GDE730 W12 | Lecture Review

Interdisciplinary Insights – New Approaches and Creative Partnerships

This week’s lecture included a conversation with Louize Harries, an interdisciplinary designer with a background in fashion and textiles.

LOUIZE HARRIES

Hefin Jones began his service design career in university. He enjoyed the collaborative nature and immersion possibilities when working with people in their communities. He used his project Cosmic Colliery to engage a community in Wales around the fictional notion of reimagining a closed-down coal mine into an astronaut training facility. His work immersed him into this community, spending long periods of time in conversations with young people, former coal miners, families, youth center directors and operators, local governments.

By using fiction, Jones hope was to allow for deeper, more meaningful conversations around how the community could think differently about its culture, history, networks, relationships, and practices. What made this project most successful was Jones’ willingness to allow for space for long and meandering conversations to take place. To provide room for people to imagine and engage in dialogue. He expressed the necessity to listen, and not bring your own biases about the project into the foreground.

A take away for Jones was the projects opportunity to engage the marginal voices, in this case, the youth of the community — unable to vote — and finding ways to create agency and advocacy on their behalf.

His advice for service designers starting out is to prioritize listening, leaving bias out as much as possible, having a responsibility to the subjects and subject community and to be willing to allow for variances and evolution to take place within and beyond the project.

REFERENCE:

TYPE Talk, Andy Altmann (2012) Dinner for One? (Links to an external site.), [online]. [Accessed 11 April 2019].

LYNfabrikken Aarhus Denmark, (2012) Lecture with Troika (Links to an external site.), [online]. [Accessed 11 April 2019].

Open Cell https://opencell.webflow.io/ (Links to an external site.) 4. OffShore Studio Migrant Journal http://www.offshorestudio.ch/ (Links to an external site.) 5. TED, Anab Jain(2017) Why we need to imagine different futures (Links to an external site.),[online video]. [Accessed 11 June 2019]

Falmouth University (2020). Interdisciplinary Insights – New Approaches and Creative Partnerships | Lecture. Studio and Entrepreneurship GDE730 20/21 Part-Time Study Block S2 (Falmouth, UK: Falmouth University)

GDE740 W12 | Workshop Challenge

THE CHALLENGE

  • Record a five minute presentation to analyse and evaluate the development of your chosen Industry Set project brief.

  • Reflect on the project evolution, strategy, innovation, user testing, positioning and final delivery.

  • Record your presentation in the format or media of your choice (for example, a Keynote slide presentation, video recording, podcast or website).

  • Ensure you articulate the project’s relationship to its original research and strategic starting point.

FINAL DESIGN OUTCOME AND REFLECTION

Below you can see a recording of the app design. I am really pleased with the way it turned out. It was a very educational project and experience.

Imposter syndrome is something that impacts over 70% of people at some point in their lifetimes. Often far more than just once. There are even higher rates of imposter syndrome in the creative community.

Developing a mechanism for conversation around this dilemma is key. This app is a good start. Further development is greatly needed to normalize and mitigate the negative impacts of imposter syndrome.

What would I do differently?

In terms of project or campaign deliverables, and given more time, I would design a robust GottaBe.Me Imposter Syndrome kit which would include posters, tip sheets for engaging in group discussions for instructors and creative students, for counselors and for employers. Additionally, I would create social media assets so that folks can relay what they’ve learned about themselves with regard to imposter syndrome and provide a mechanism for having their own conversations.

From a technical perspective, I would have liked to create assets that are more dynamic like the mycreativetype.com animated characters as well as work with age-appropriate content developers such as student writers and skilled motion graphic specialists. This would really take the campaign to the next level.

All in all, I am really pleased with the way the project evolved. I really appreciate the input of my fellow cohort members and instructors as well as my colleagues in my professional community which is a university teaming with the target audience for whom my projects was developed. I work side-by-side young designers every day which made the project personally and professionally very rewarding. Lastly, I am delighted that I stretched myself to learn a new tool: Adobe XD. I was intimidated at first, but likely more due to my own imposter syndrome than the overall complexity of this very intuitive and well designed program.

The only real downside to this project was my inability to keep up with the course as it progressed. I faced a very difficult professional workload this course which definitely impacted my ability to focus on my studies in real-time. This taught me a lot about what I can do differently moving into the next course with regard to time management, establishing effective boundaries, and asking for help.

REFERENCE:

Skillshare (2018) Adobe XD Masterclass: Design a Mobile App & Website Wireframe. Retrieved from https://www.skillshare.com/classes/Adobe-Xd-Masterclass-Design-a-Mobile-App-Website-Wireframe/1543837313/lessons.

Beirut, M. (2015) How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world, London, Thames & Hudson.

AWWWARDS, (2018) Redefining Reality with Geoffrey Lillemon, Creative Director of W+K's Department of New Realities. Retrieved from: https://youtu.be/AUuTjsbNvpk

99U, (2019) Joel Beckerman: Designing With Sound. Retrieved from: https://vimeo.com/343057666

Glug, (2019) Marcello Google Creative Labs. Retrieved from: https://youtu.be/LdCBnqbCtm8

Skillshare, (2013) Design as Idea with Bob Gill. Retrieved from: https://youtu.be/_-nuzlpiKag




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