• featured
    • creative direction
    • design
    • identity
    • illustration
    • photo shoots
  • about
  • contact
Menu

AttaGirl Design

fearless creative: large. small. in between.
  • portfolio
    • featured
    • creative direction
    • design
    • identity
    • illustration
    • photo shoots
  • about
  • contact
welsh-space-campaign.jpg

GDE720 W10 | Lecture Review

April 24, 2020

Research & Reveal

This week’s lecture included a conversation with Hefin Jones, a service designer and collaborative researcher.

HEFIN JONES

Hefin Jones began his service design career in university. He enjoyed the collaborative nature and immersion possibilities when working with people in their communities. He used his project Cosmic Colliery to engage a community in Wales around the fictional notion of reimagining a closed-down coal mine into an astronaut training facility. His work immersed him into this community, spending long periods of time in conversations with young people, former coal miners, families, youth center directors and operators, local governments.

By using fiction, Jones hope was to allow for deeper, more meaningful conversations around how the community could think differently about its culture, history, networks, relationships, and practices. What made this project most successful was Jones’ willingness to allow for space for long and meandering conversations to take place. To provide room for people to imagine and engage in dialogue. He expressed the necessity to listen, and not bring your own biases about the project into the foreground.

A take away for Jones was the projects opportunity to engage the marginal voices, in this case, the youth of the community — unable to vote — and finding ways to create agency and advocacy on their behalf.

His advice for service designers starting out is to prioritize listening, leaving bias out as much as possible, having a responsibility to the subjects and subject community and to be willing to allow for variances and evolution to take place within and beyond the project.

REFERENCE:

Clarke, A., (ed) (2017) ‘Chapter 6: Prototyping the Social: Temporary and Speculative Futures at the Intersection of Design and Culture’ in Design Anthropology: Object Cultures in Transition, London: Bloomsbury, pp. 87 – 98. Available from: https://www.dawsonera.com/abstract/9781474259057

Clarke, A., (ed) (2017) ‘Chapter 4, Valuable to Values: How ‘User Research’ ought to change’, in Design Anthropology: Object Cultures in Transition, London: Bloomsbury, pp. 53 – 67. Available from: https://www.dawsonera.com/abstract/9781474259057 

Falmouth University (2018). Visual Writing: Research & Reveal | Lecture. History and Futures GDE720 19/20 Part-Time Study Block S2 (Falmouth, UK: Falmouth University)

McQuiston, L., (2015) Visual Impact: Creative Dissent in the 21st Century. London: Phaidon. Available from: https://content.talisaspire.com/falmouth/bundles/5c62b80d69df506330522374

In Course Three Tags Week Ten
Comment
RAVEN-1.gif

GDE720 W9 | Workshop Challenge

April 23, 2020

Society & Purpose

This week’s challenge was split into two tasks:

  1. Task 1: Research User-Centred Design Processes or Tools

    • Research three user-centred design processes or tools that can be used to discover a core need or problem e.g. customer journey maps, service safaris, a day in the life, cultural probe, double diamond.

    • Select one process and write a short 100-word description to illustrate how it can be used to discover an insight or challenge.

  2. Task 2: Research Existing Campaign or Service Design Project

    • Research and select one existing campaign or service design project that tackles a social problem and analyse its effectiveness. Please remember to include information about any user-centred design processes that may have been used and the impact it brought about.

    • Write a 300 – 400 word description with screen grabs to illustrate your research findings.

EMPATHY MAPS

Empathy is critical to any design solution. How can a designer truly know how to solve a problem if they are unable to know the impact of the problem for the audience in the first place? The use of the empathy map and empathy experience overall provides the designer with direct input by placing themselves in the shoes of the customer (end user, audience, or subject). The empathy map can be useful to synthesize the data collected in the field. The tool creates a segmentation of actions: say, do, think, and feel into quadrants for evaluation and assignment. Each data point collected gets assigned a place on the map based on the appropriate, relevant action: think/feel, hear, see, say and do. Insights can then be gleaned from the patterns that may appear, contradictions or disconnects, or surprising revelations once the exercise has been completed.

EmpathyMapTemplate1.png

TURNING BOOKS ON THEIR HEADS: INSTA NOVELS

In 2018, The New York Public Library partnered with the independent advertising and creative agency, Mother New York, to reimagine four literary classics intended to meet their younger audiences where they are: Instagram.

The problem presented by NYPL was to engage their younger audiences in a way that they’ve never had before and to break down the idea that the library is a dusty old place filled with dusty old books. Their partnership with Mother New York lead them down a path of discovery and finding new ways to reach their audience. Mother New York’s team looked at how best to tell a story in Instagram stories. They looked at typography, both size, color, and hierarchy to create the best possible reading experience. They leveraged Instagram’s native user experience of tapping within stories to move pages forward and back. And set off chapters with clever animations to keep the reader engaged and delighted.

Screen Shot 2020-04-23 at 2.53.50 PM.png alice-1.gif Screen Shot 2020-04-23 at 2.53.30 PM.png Screen Shot 2020-04-23 at 2.54.21 PM.png Screen Shot 2020-04-23 at 2.54.34 PM.png

The design research on this project must have been intense, but the efforts clearly have paid off. The library’s audience grew by over 75% during the initial launch of the Insta Novels and readership in the 300,000s. I would imagine that numerous design thinking tools were employed to realize this project. Having the known insight that their audience in the younger demographics had an unfavorable point of view of the library, using a tool such as “How Might We” to brainstorm new ways to engage this cohort would prove useful. The use of empathy maps after any journey maps or shadowing experiences could yield data that point the agency towards insights given how this audience thinks, feels, acts, says, and does with books as well as social media. Issue cards could be utilized to garner in-depth input from test subjects about how they prioritize reading, reading platforms, and their preference for learning new ideas or storytelling more specifically. Finally, the use of some circular design thinking could be employed to find out a more sustainable method to creating readership with a younger, more technically savvy audience. The researchers could literally dismantle (gasp) a classic novel and dissect its manufacture from paper source, production, distribution, and environmental impact all of which might have lead them to the idea that Insta Novels provide more circular economy for the New York Public Library and have a much smaller impact on Mother Earth.

We’ve been around a long time, and we have a reputation, so when we sort of subvert expectations, I think it really delights people.
— Richert Schnorr, director of digital media for the New York Public Library

Screen Shot 2020-04-23 at 2.51.15 PM.png

REFERENCE:

Card Sort. (n.d.). Retrieved from https://www.designkit.org/methods/24

Card Sort. (n.d.). Retrieved from https://www.designkit.org/stories/50

Dam, R. F., & Teo, Y. S. (n.d.). Define and Frame Your Design Challenge by Creating Your Point Of View and Ask "How Might We". Retrieved from https://www.interaction-design.org/literature/article/define-and-frame-your-design-challenge-by-creating-your-point-of-view-and-ask-how-might-we

Hypothesis Generation. (n.d.). Retrieved from https://servicedesigntools.org/tools/hypothesis-generation

Issue Cards. (n.d.). Retrieved from https://servicedesigntools.org/tools/issue-cards

Falmouth University (2018). Society & Purpose | Lecture. History and Futures GDE720 19/20 Part-Time Study Block S2 (Falmouth, UK: Falmouth University)

Manzini, E., (2015) Part 1: Social Innovation and Design, in Design, When Everybody Designs: An Introduction to Design for Social Innovation [ebook], Cambridge, Mass: MIT Press. Available from: https://ebookcentral.proquest.com/lib/falmouth-ebooks/detail.action?docID=3339947.  pp. 7–74

Romanoff, M. (2017, February 9). "How Might We" Questions. Retrieved from https://dschool.stanford.edu/resources/how-might-we-questions

Stickdorn, M., Schneider, J., Andrews, K. and Lawrence, A., (2011) This is Service Design Thinking: Basics, Tools, Cases [ebook], Hoboken, NJ: Wiley. Available from: https://www.dawsonera.com/abstract/9789063693169 ., pp. 68–79, 88–93, 108–115, 124–135.

TEDx, Carol A. Wells, (2015) Can Art Stop a War and Save the Planet? https://www.youtube.com/watch?v=bQKNkmuZ7V8

Service Design Tools: Communicating Methods Supporting Design Processes (2009), . Available from: http://www.servicedesigntools.org/repository


In Course Three Tags Week Nine
Comment
1-kite-consultants-1024x628.jpg

GDE720 W9 | Lecture Review

April 23, 2020

Society & Purpose

This week’s lecture involves a review of the field of service design.

WHAT IS SERVICE DESIGN?

Service design is a field that aims to solve problems that are:

  1. User centered: approached through the eyes of the customer (end user, audience, or subject)

  2. Co-creative: all stakeholders and end users are considered and uses a variety of expertise to approach the problem

  3. Sequenced: utilizing a series of interrelated actions

  4. Evidenced: making note and acting on the key moments in the customer’s journey

  5. Holistic: the entire environment is considered

The core component to service design is people: for people and with people. Designers can play an important role in services design as they are seen as natural problem solvers, are honest, willing to collaborate, experiment, and be transparent with regard to a focus on the benefit of any given solution for the intended audience.

There are many tools that can be employed within the field of services design. Below are a list of four that I chose to explore for this week’s Workshop Challenge:

  1. Empathy Map and the Empathy Experience

  2. Card Sort / Issue Cards

  3. Hypothesis Generation

  4. Insides Out

Empathy is critical to any design solution. How can a designer truly know how to solve a problem if they are unable to know the impact of the problem for the audience in the first place? The use of the empathy map and empathy experience overall provides the designer with direct input by placing themselves in the shoes of the customer (end user, audience, or subject). The empathy map can be useful to synthesize the data collected in the field. The tool creates a segmentation of actions: say, do, think, and feel into quadrants for evaluation and assignment. Each data point collected gets assigned a place on the map based on the appropriate, relevant action. Insights can then be gleaned from the patterns that may appear, contradictions or disconnects, or surprising revelations once the exercise has been completed. An example of the Empathy Experience referenced from Matt Cooper-Wright in the Medium Design Research Methods involves a case study in search of insights for a particular cancer drug. The research team wanted to gain insights to the experience of the patients taking the drug. What they found was that each patient interviewed had a different response or unpredictable experience for each interaction with the pill. To empathize with the subjects, the researchers were given pill packs filled with different flavored jelly beans with extreme differences in flavor. This provided the team to have a greater understanding for the patient experience and therefore help to create better solutions. “Designing from a position of deep empathy is both inspiring and humbling.”

The Card Sort or Issue Cards is a technique used to engage in a deeper conversation between researcher and subject. In addition to a regular of a set of interview questions, the cards can be used to inspire input from the subject in a more self-directed way. This provides the opportunity for greater empathy and more nuanced responses as the subject may (or may not) interact with the cards in a way that provides additional insights or details on a more personal level. It can also be useful in mitigating out any subjectivity on the part of the researcher as the cards are placed in the hands of the subject to evaluate and respond.

Hypothesis Generation (or How Might We questions) involves using insights that are already know and turning the perspectives into actionable provocations. The “how might we” questions used in this exercise help the researcher to extend point of view to frame and open up the design challenge.

  • "How" suggests that we do not yet have the answer. “How” helps us set aside prescriptive briefs. “How” helps us explore a variety of endeavors instead of merely executing on what we “think” the solution should be.

  • "Might" emphasizes that our responses may only be possible solutions, not the only solution. “Might” also allows for exploration of multiple possible solutions, not settling for the first that comes to mind.

  • "We" immediately brings in the element of a collaborative effort. “We” suggests that the idea for the solution lies in our collective teamwork.

Insides Out is an approach to circular design thinking that involves taking a part an everyday product to “build empathy and understanding around the implications of disassembly and recover of materials and parts.” IDEO has created a Circular Design Guide to help people evolve to a new, innovative, and critical way of solving problems, ones that address the issue of today and focus on creating the solutions for tomorrow. Insides Out is one of many tools in this new way of design thinking that creates a pathway to identifying new ways to solve problems, create solutions, and help the global community. The dismantling of an everyday item provides an opportunity to ask critical questions such as:

  • Which materials and components could be recovered from this device and reused?

  • Does the manufacturer produce individual parts if you needed to replace only a battery, for example?

  • Is it economically viable to disassemble them in the way you have done?

  • If not, what needs to change to make it so? You might like to consider a range of interventions such as product design, business models, reverse cycle or policy enablers.

Ultimately, the goal is to identify ways to create a more circular solution that mitigates the need to simply throwing it away, keeping a focus on our needs for sustainability and thinking differently about the products we create.

REFERENCE:

Card Sort. (n.d.). Retrieved from https://www.designkit.org/methods/24

Card Sort. (n.d.). Retrieved from https://www.designkit.org/stories/50

Dam, R. F., & Teo, Y. S. (n.d.). Define and Frame Your Design Challenge by Creating Your Point Of View and Ask "How Might We". Retrieved from https://www.interaction-design.org/literature/article/define-and-frame-your-design-challenge-by-creating-your-point-of-view-and-ask-how-might-we

Hypothesis Generation. (n.d.). Retrieved from https://servicedesigntools.org/tools/hypothesis-generation

Issue Cards. (n.d.). Retrieved from https://servicedesigntools.org/tools/issue-cards

Falmouth University (2018). Society & Purpose | Lecture. History and Futures GDE720 19/20 Part-Time Study Block S2 (Falmouth, UK: Falmouth University)

Manzini, E., (2015) Part 1: Social Innovation and Design, in Design, When Everybody Designs: An Introduction to Design for Social Innovation [ebook], Cambridge, Mass: MIT Press. Available from: https://ebookcentral.proquest.com/lib/falmouth-ebooks/detail.action?docID=3339947.  pp. 7–74

Romanoff, M. (2017, February 9). "How Might We" Questions. Retrieved from https://dschool.stanford.edu/resources/how-might-we-questions

Stickdorn, M., Schneider, J., Andrews, K. and Lawrence, A., (2011) This is Service Design Thinking: Basics, Tools, Cases [ebook], Hoboken, NJ: Wiley. Available from: https://www.dawsonera.com/abstract/9789063693169 ., pp. 68–79, 88–93, 108–115, 124–135.

TEDx, Carol A. Wells, (2015) Can Art Stop a War and Save the Planet? https://www.youtube.com/watch?v=bQKNkmuZ7V8

Service Design Tools: Communicating Methods Supporting Design Processes (2009), . Available from: http://www.servicedesigntools.org/repository

In Course Three Tags Week Nine
1 Comment

GDE720 W8 | Workshop Challenge

April 22, 2020

BEYOND THE BIG FIVE: The Unaccounted Women of the San Francisco Psychedelic Design Era

This week’s challenge was to

  1. Design a visual synopsis of your publication, to include the following:

    • Front cover (with title)

    • Chapter opener

    • Two double page spreads

    • Back cover (using your previously written short synopsis)

  2. Your final design should include your full 3,000-word text and original, self generated images.

  3. Write a short paragraph about the methods by which you might fund, promote and launch your project, if you were an independent author.

DESIGN APPROACH

I want to truly reflect the 1960s Psychedelic Design Era - its nod to the Nouveau Art movement - as well as the uniqueness of the concert promotion posters through an expression of typography, print and bindery effects, and bold color. My goal was to create a bespoke collector's item for those interested in women's contributions to design during this unique period of history. The women of this movement made an impact on this time in design history. I aimed to honor them with a bold design including a cover that evokes feminism, strength, and beauty.

The design includes an original art nouveau piece from the early 1900s that I adapted to suit the 1960’s design era. The illustration evokes a feminine quality, but not at the risk of losing the strength and impact of the contribution made by these women. The butterfly fairy extends nearly the entire expanse of the cover and stretches out from the main title. Her feet point the reader to the subtitle and main context of the piece.

The typography chosen for the piece leverages the typographic designs of psychedelic design era of 1960s San Francisco. The color palette was purposefully vibrant and bright. The interior layout is clean, and straightforward to allow for the explosive creative of the subjects truly sing.

The entire book is incased in a holographic foil hot stamp slipcase with thumb cuts and a hot purple painted edge, sure to grab the attention of the intended audience.

View fullsize BTB5 Cover-Spine.jpg
View fullsize 07 copy.jpg
View fullsize BTB5-02.jpg
View fullsize 01-front cover - book-hard-cover.jpg
View fullsize BTB5_inside front cover_48-book-cover-&-slipcase-mockup-02.jpg
View fullsize BTB5_a_04-book-hard-cover copy.jpg
View fullsize BTB5_a_02-book-hard-cover copy.jpg
View fullsize BTB5_b_04-book-hard-cover copy.jpg
View fullsize BTB5_a_11.jpg
View fullsize BTB5_c_04-book-hard-cover copy.jpg
View fullsize BTB5_d_04-book-hard-cover copy.jpg
View fullsize BTB5_b_02-book-hard-cover copy.jpg
View fullsize BTB5_b_11.jpg
View fullsize BTB5_e_04-book-hard-cover copy.jpg
View fullsize BTB5_c_02-book-hard-cover copy.jpg
View fullsize BTB5_f_04-book-hard-cover copy.jpg
View fullsize BTB5_d_02-book-hard-cover copy.jpg
View fullsize BTB5_c_11.jpg
View fullsize BTB5_g_04-book-hard-cover copy.jpg
View fullsize BTB5_inside back cover_48-book-cover-&-slipcase-mockup-02.jpg
View fullsize 01-back cover - book-hard-cover copy.jpg

PRODUCTION AND PROMOTION

This book's target demographic are designers, rock and roll enthusiasts and supporters of women's rights to equality. The production of the book would be in an initial short run of 500 books working with Bay Area print and bindery specialists such as the San Francisco Center for the Book, The Key Printing and Binding, and The Aesthetic Union Letterpress.

The book set would include a hot foil stamped exterior slipcase with thumb-cut openings with holographic foil and a hot purple painted edge. The book itself would be a charcoal grey cloth again with a holographic foil hot stamped front and back covers. The interior of the book would be produced with a split fountain interior bookplate with another holographic foil hot stamp. The interior pages would be printed on a 100lb text weight bright white smooth opaque paper. 

A Kickstarter campaign will be used to help drive promotion and fundraising for the initial print run. Additional promotions via the local record stores such as Amoeba Records in the Haight to sell alongside their vintage poster collections. Social media and a microsite for the book would also be utilized for the promotion of the book. A limited edition poster could be a value-add for early Kickstarter backers.

REFERENCE:

Lewis, A., (2016) So You Want to Publish a Magazine. London: Laurence King

Chapter 01. So you want to publish a magazine?
Chapter 02. Choose your own adventure
Chapter 05. Ink and Pixels

Ambrose, G., (2015) The Layout Book. London: Bloomsbury

Falmouth University (2018). Visual Writing: Design & Critique| Lecture. History and Futures GDE720 19/20 Part-Time Study Block S2 (Falmouth, UK: Falmouth University)

A conversation with Bucks County's Bonnie MacLean, Fillmore poster artist past and present. (2015, September 28). Retrieved from https://thekey.xpn.org/2015/09/28/bonnie-maclean-fillmore-poster/

Ankeny, J. (n.d.). Stanley Mouse: Biography & History. Retrieved from https://www.allmusic.com/artist/mouse-mn0001838603

Biography by Norman Hathaway  September 17. (n.d.). 2018 AIGA Medalist Victor Moscoso. Retrieved from https://www.aiga.org/medalist-victor-moscoso

Bonnie MacLean. (n.d.). Retrieved from https://www.bahrgallery.com/artist-master/bonnie-maclean

Darrow, C. (2015, August 18). Soon-to-open Fillmore Philadelphia connects with the past through local poster artist Bonnie MacLean. Retrieved from https://www.inquirer.com/philly/entertainment/music/20150818_Soon-to-open_Fillmore_Philadelphia_connects_with_the_past_through_local_poster_artist_Bonnie_MacLean.html

Genzlinger, N. (2020, February 20). Bonnie MacLean, Psychedelic Poster Artist, Is Dead at 80. Retrieved from https://www.nytimes.com/2020/02/20/arts/bonnie-maclean-dead.html

Gleaves, J. (2015, July 7). California Dreamin'. Retrieved from https://www.theparisreview.org/blog/2015/07/07/california-dreamin/

Grafik. (n.d.). Victor Moscoso. Retrieved from https://www.grafik.net/category/archive/victor-moscoso

Hotchkiss, S. (2018, August 15). At 90, Barbara Stauffacher Solomon Has No Time for the Art World (and Never Did). Retrieved from https://www.kqed.org/arts/13839094/barbara-stauffacher-solomon-bampfa-art-wall

Ink and acid: The psychedelic design revolution. (n.d.). Retrieved from https://www.iconeye.com/design/features/item/12567-ink-and-acid-the-psychedelic-design-revolution

Jones, A. (2020, February 13). Legendary Rock Poster Artist Bonnie MacLean Dead at 80. Retrieved from https://www.pastemagazine.com/music/bonnie-maclean/poster-artist-bonnie-maclean-dead/

Legaspi, A. (2020, January 31). Wes Wilson, Iconic Psychedelic Poster Artist, Dead at 82. Retrieved from http://www.rollingstone.com/music/music-news/wes-wilson-psychedelic-poster-artist-dead-obituary-945946/

Marget Larsen. (n.d.). Retrieved from https://designobserver.com/feature/marget-larsen/39501

Marget Larsen. (n.d.). Retrieved from https://communityofcreatives.com/marget-larsen/

Marget Larsen · SFMOMA. (n.d.). Retrieved from https://www.sfmoma.org/artist/Marget_Larsen/

Morley, M. (2019, April 5). The Cost of Free Love and the Designers Who Bore It-Meet the Women of Psychedelic Design. Retrieved from https://eyeondesign.aiga.org/women-of-psychedelic-design/

Nick, & Nick. (n.d.). Rick Griffin. Retrieved from https://trps.org/artists/rick-griffin/

OZ magazine, London: Historical & Cultural Collections: University of Wollongong. (n.d.). Retrieved from https://ro.uow.edu.au/ozlondon/

Peace, Love and Posters. (n.d.). Retrieved from https://www.brooklynmuseum.org/community/blogosphere/2009/11/18/peace-love-and-posters/

Perry, C. (n.d.). Mari Tepper • The Rock Poster Society. Retrieved from https://trps.org/artists/mari-tepper/

Petty, F., Petty, F., Jansen, C., Jansen, C., Awwad, Y., & Awwad, Y. (n.d.). A multi-hyphenate pioneer: Barbara Stauffacher Solomon. Retrieved from https://www.foldmagazine.com/multi-hyphenate-pioneer-barbara-stauffacher-solomon

Petty, F., Jansen, C., & Awwad, Y. (n.d.). A multi-hyphenate pioneer: Barbara Stauffacher Solomon. Retrieved from https://www.foldmagazine.com/multi-hyphenate-pioneer-barbara-stauffacher-solomon

Pioneer: Marget Larsen. (2010, October 27). Retrieved from https://www.commarts.com/features/pioneer-marget-larsen

Popeson, P., & Department Preparator. (n.d.). MoMA: Consider the Rock Concert Poster. Retrieved from https://www.moma.org/explore/inside_out/2014/12/18/rock-concert-posters-at-moma/

Rick Griffin. (n.d.). Retrieved from https://www.bahrgallery.com/artist-master/rick-griffin

Rick Griffin. (n.d.). Retrieved from https://clubofthewaves.com/feature/rick-griffin/

San Francisco Rock Posters and the Art of Photo-Offset Lithography. (2010). The Book and Paper Group Annual, Vol 29.

Sinclair, M. (2017, June 9). The Big Bold World of Barbara Stauffacher Solomon. Retrieved from https://www.creativereview.co.uk/barbara-stauffacher-solomon/?nocache=true&adfesuccess=1

Staff, C. (n.d.). Visions Not Previously Seen: The Groundbreaking Design Work of Barbara Stauffacher Solomon. Retrieved from https://create.adobe.com/2018/3/28/visions_not_previous.html

Stanley Mouse. (n.d.). Retrieved from http://www.artnet.com/artists/stanley-mouse/

Stanley Mouse • The Rock Poster Society. (n.d.). Retrieved from https://trps.org/artists/stanley-mouse/

T Suggests: Sumptuous Scrunchies, Radiant Paintings by an Outsider Artist and More. (2019, February 22). Retrieved from https://www.nytimes.com/2019/02/22/t-magazine/barbara-stauffacher-solomon-sophie-buhai-hair-editors-picks.html

The Book and Paper Group Annual--Volume 29--Contents. (n.d.). Retrieved from https://cool.culturalheritage.org/coolaic/sg/bpg/annual/v29

The Summer of Love Experience: Art, Fashion, and Rock & Roll: famsf-digital-stories. (n.d.). Retrieved from https://digitalstories.famsf.org/summer-of-love/

TypeRoom. (n.d.). Supergraphics' Barbara Stauffacher Solomon legacy is ready to be told. Retrieved from https://www.typeroom.eu/article/supergraphics-barbara-stauffacher-solomon-legacy-ready-be-told

Victor Moscoso Biography and Top Artwork List: It's Primo Guide. (2019, May 27). Retrieved from https://itsprimo.com/featured/victor-moscoso-posters/

Weller, S. (n.d.). LSD, Ecstasy, and a Blast of Utopianism: How 1967's "Summer of Love" All Began. Retrieved from https://www.vanityfair.com/culture/2012/07/lsd-drugs-summer-of-love-sixties

Wes Wilson. (n.d.). Retrieved from https://www.bahrgallery.com/artist-master/wes-wilson

When Art Rocked: San Francisco Music Posters. (n.d.). Retrieved from https://www.sfomuseum.org/exhibitions/when-art-rocked-san-francisco-music-posters

In Course Three Tags Week Eight
Comment
agt_2-1920x1280.jpg

GDE720 W8 | Lecture Review

April 22, 2020

DESIGN & CRITIQUE

This week’s lecture involves interviews with Darren Wall of Read Only Memory (ROM)

DARREN WALL

Darren Wall is a solo entreprenuer, designer, publisher, and founder of Read Only Memory. While he’s currently located in Spain, his business model allows him to be flexible in location. Wall’s interest in design stemmed from an early love of vinyl records, video games and devout following of design agencies focussed on the music industry. His friendship with the band Hot Chip garnered him his first freelance assignments designing bespoke album designs. From there, he was able to set off and create his own independent agency.

Wall’s current approach to design is to create truly unique books for audiences to cherish and keep for years to come. His passion for the design of video games created a unique entry point for a niche audience of rabid video game fans. It all started with a Kickstarter campaign. WIth his first book was able to turn something like video games — often seen as low culture — to something elevated and sophisticated.

Self-publishing has afforded Wall to fully own his approach and execution of vision for his pieces. He does not need to compromise that vision as one might with through a collaboration with a traditional book publisher. That said, taking full ownership also means inheriting all of the responsibilities and risks. Wall runs every aspect of his business from ideation and research to execution and promotion. While he serves more as an art director these days, working with freelance experts in each area of design, development, and production, Wall leans on the trust built with each project to bring the next to life.

The success of Read Only Memory has landed Wall project collaborations with Sega, Sony, and the makers of Final Fantasy. Wall credits his commitment and initial naïveté with the success he maintains today. He recognizes the pitfalls of his first Kickstarter campaign in the level of customer service that must be maintained as well as ongoing updates and promotion.

The advice he offers anyone interested in becoming a book publisher or creating and self-publishing any product is to be a mentor and advocate to those in your community. He states he was too shy to interact with his community experts on his first book leaving him to figure it all out the hard way. He says, to “reach out no matter how big or remote those you are seeking to engage.”

REFERENCE:

Lewis, A., (2016) So You Want to Publish a Magazine. London: Laurence King

Chapter 01. So you want to publish a magazine?
Chapter 02. Choose your own adventure
Chapter 05. Ink and Pixels

Ambrose, G., (2015) The Layout Book. London: Bloomsbury

Falmouth University (2018). Design & Critique | Lecture. History and Futures GDE720 19/20 Part-Time Study Block S2 (Falmouth, UK: Falmouth University)

In Course Three Tags Week Eight
Comment
← Newer Posts Older Posts →

Latest & Greatest

Falmouth
GDE730 W10 | Workshop Challenge
GDE730 W10 | Workshop Challenge
about 4 years ago
GDE730 W12 | Workshop Challenge
GDE730 W12 | Workshop Challenge
about 4 years ago
GDE730 W11 | Workshop Challenge
GDE730 W11 | Workshop Challenge
about 4 years ago
GDE730 W9 | Workshop Challenge
GDE730 W9 | Workshop Challenge
about 4 years ago
GDE730 W8 | Workshop Challenge
GDE730 W8 | Workshop Challenge
about 4 years ago
GDE730 W7 | Workshop Challenge
GDE730 W7 | Workshop Challenge
about 4 years ago

Insta Fresh

View fullsize
View fullsize Honey Bear 🐻
.
.
.
.
.
#honey #bear #doodle #draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustracion #illustrationnow #illustrationhowl #il
View fullsize Bloom. .
.
.
.
.
#flowers #bee #doodle #draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustracion #illustrationnow #illustrationhowl #illustra
View fullsize Sunday snuggles.
#sfmove #happy
View fullsize Love fills you up. .
.
.
.
.
#giraffe #love #doodle 
#draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustracion #illustrationnow #illustration
View fullsize Ghost, the dire wolf with the most.
🐺🏰❄️
.
.
.
.
#gameofthrones #direwolf #winterfell #winteriscoming #doodle #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate
View fullsize Hares to eating all the chocolate you can shove in your face. 🐰❤️ .
.
.
.
.
#bunny #chocolate #doodle #draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illus
View fullsize The earth laughs in flowers.
- Ralph Waldo Emerson
.
.
.
.
.
.
#flowers #spring #doodle 
#draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustr
View fullsize Nails did.
.
.
.
.
#randomworddoodle #pedicure #doodle #draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustracion #illustrationnow #illustrati
View fullsize Better together. .
.
.
.
#randomworddoodle #zipper #doodle #draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustracion #illustrationnow #illust
View fullsize New artwork completed and hung. I enjoyed exploring mixed media and the intersection of nature and geometry for these pieces. Thanks to @hobbesthecat for the help hanging these beauts. .
.
.
.
.
#mixedmedia #nature #design #designer #interior #design
View fullsize Happy Puppy Day!! Our pups and their friends bring us so much joy. May you find yourself with a pup soon and often. .
.
.
.
#love #puppies #puppy #pupsofinstagram #dog #dogsofinstagram #sfmove #happy
View fullsize Stretched. .
.
.
.
.
#randomworddoodle #puppy #doodle #draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustracion #illustrationnow #illustratio
View fullsize Delicious.
.
.
.
.
.
#randomworddoodle #delicious #doodle #draw #drawing #illustration #art_spotlight #artwork #art #drawings #illustrations #drawingoftheday #illustrationartists #illustrationartist #illustrate #illustracion #illustrationnow #illustr
View fullsize Madbrained. .
.
.
.
.
#randomworddoodle #madbrained #brain #anythingispossible #doodle #sketches #illustration #drawing #love #procreate #ipadpro #sfmove #happy
View fullsize Plant.
.
.
.
.
#plant #anythingispossible #doodle #sketches #illustration #drawing #love #procreate #ipadpro #sfmove #happy
View fullsize Schnorrer. .
.
.
.
.
#randomworddoodle #schnorrer #anythingispossible #doodle #sketches #illustration #drawing #love #procreate #ipadpro #sfmove #happy
View fullsize Reflections. .
.
.
.
.
#usfca #instagood #snap #instaphoto #photography #universityofthebestcityever #sfmove #happy
View fullsize Keep cursive alive. “Better late than never” post for @goodtype #goodtypetuesday. I loved practicing my letters as a kid. Happy to get back into it. .
.
.
.
.
#anythingispossible #doodle #lettering #script #cursive #sketches #illustration
View fullsize This is Stu. Stu the flu. Stu the flu will sneak up on you when you least expect it. Stu could care less that you got “the shot”. Stu will take you down and turn you into a walking puddle of gunk. F U Stu. .
.
.
.
.
#igotthefluhowboutyou

Copyright 2020.  All rights reserved.